"Design
is solving problems. Not just being weird to be different."
Each application of character design has its own characteristics and attributes. Here are just a few:
Animation
- characters need to work from all angles
- Repeatable shapes - whether able to be hand drawn or true to a model
- Eyes up front for expressions
- Workable anatomy
- detail for close shots
Comics
- easily repeatable from different angles - keeps character
- keeps character in different environments and backgrounds
- reads very small
- reads in busy or dark compositions
- doesn't depend on detail for recognition
- longer read time - readers can study image as long as they like - expression
Games
- readable silhouette when very small or seen from behind
- interesting detail
- big readable shapes
Movies
- Character details for up close
- big screen - up close and personal
- expressions
Illustration
- see comics
Advertisement
- Iconic
- colorful
- quick attention giver
- simple read
- audience - (children)
Animation
- characters need to work from all angles
- Repeatable shapes - whether able to be hand drawn or true to a model
- Eyes up front for expressions
- Workable anatomy
- detail for close shots
Comics
- easily repeatable from different angles - keeps character
- keeps character in different environments and backgrounds
- reads very small
- reads in busy or dark compositions
- doesn't depend on detail for recognition
- longer read time - readers can study image as long as they like - expression
Games
- readable silhouette when very small or seen from behind
- interesting detail
- big readable shapes
Movies
- Character details for up close
- big screen - up close and personal
- expressions
Illustration
- see comics
Advertisement
- Iconic
- colorful
- quick attention giver
- simple read
- audience - (children)
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