Tuesday, September 11, 2012

DESIGNING WITH PERFORMANCE IN MIND


"Design is solving problems. Not just being weird to be different."
Each application of character design has its own characteristics and attributes. Here are just a few:

Animation
       - characters need to work from all angles
       - Repeatable shapes - whether able to be hand drawn or true to a model
       - Eyes up front for expressions
       - Workable anatomy
       - detail for close shots
Comics 
       - easily repeatable from different angles - keeps character
       - keeps character in different environments and backgrounds
       - reads very small 
       - reads in busy or dark compositions
       - doesn't depend on detail for recognition
       - longer read time - readers can study image as long as they like - expression
Games
       - readable silhouette when very small or seen from behind
       - interesting detail
       - big readable shapes
Movies
       - Character details for up close
       - big screen - up close and personal
       - expressions
Illustration
       - see comics
Advertisement
       - Iconic
       - colorful
       - quick attention giver
       - simple read
       - audience - (children)


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