The
rhythm of line is the music of drawing – George Carlson
When it comes to Character design, the most important thing is a good design. Most people would say that as long as the design is really good, it doesnt really matter what your line quality is like. well,... while this is a nice sentiment, its not really true. Whether showing work to an art director or working in a studio, or especially if doing comic books or illustration, line quality counts... alot! You are trying to sell your drawing/design/idea to an audience and whether they are artistic or non artistic, they will respond better to interesting line - even if they don't know they are.
If your line quality is boring, your drawing will lack the power it could have had and will have less impact on your audience.
“I
think more of a crude sketch that tells a story than an immaculately
rendered drawing that looks like a freeze-dried corpse.” (walter
Stanchfield (Drawn to life Vol 1, pg 263)
There are several methods to make your lines powerfull and meaningfull - but they are all based around the same principle:
VARIATION
VARYING THE LINES WHEN DESCRIBING DIFFERENT MATERIALS
this is simple - draw rock like they are hard rocks and soft fur like it is soft fur:)
“The same pencil makes a line for a bird's beak as for it's feathers. If the artist does not feel the difference and try to inject that feeling, into the drawing, then both lines will look alike – these are lazy lines and look like tracing.' - Walter Stanchfield (Drawn to Life Vol 1, pg 208)
It
is not enough to accurately delineate the edges of the objects in a
drawing. You must help the viewer make sense of the information by
telling what is most important, what is less important and what kind
of changes are taking place as the eye moves over the surface of the
objects drawn."
Notice
how the uniform lines of the humming bird on the left keep it from
looking as dynamic or as dimensional as the drawing on the right with
its varied line qualities.
avoid any kind of line that looks like a tracing or a coloring book - the only exception to this is drawing done for 2D animation in which the lines must be easy to redraw accurately again and again
Tony Diterlizzi, Chris Riddel
VARYING THE QUANTITY OF LINES -
Focal
points are critical. The worst pictures for me are those in which
there is complete visual chaos and the ee is led to no particular
point. Figurative pictures should have and area to which the eye is
drawn – Ken howard
In
taking the eye on a visual journey, it is also important to have open
and uncomplicated areas where the eye can relax. Active, cluttered
areas which attract the eye need quieter shapes as a counter balance.
Detail and simplicity go hand in hand. - Ken Howard
Sam Bosma, Giannis Milonogiamis
VARYING THE THICKNESS OF LINES
Comunicate to the viewer what parts are more important than others,
Dimension by showing which lines (and the materials they convey) come forward and which receed
Weight in some areas and lightness in others - remember, an orchestral piece is boring if it is all the same volume or only played with quarter notes.
Nibbled Pencil, Chris Sanders
VARYING THE LENGTH OF LINES
long lines have their own personality vs. shorter lines. using a variety of line lengths is like a painter varying their brush strokes and makes for a more dynamic and expressive piece.
Sam Bosma, Giannis Milonogiamis
VARYING THE EMOTION OF LINES
Like shapes, different kinds of lines convey different emotions - jagged = dangerous, scary or tougher vs. curly or loopy = playful, cuddly, harmless. Choose the right lines for your subject matter.
Carter Goodrich
VARYING HARD AND SOFT EDGES/LINES
Peter De Seve
and some old concepts we have already talked about in great detail
VARIATION IN STRAIGHTS AND CURVES
Peter De Seve
VARIATION IN SIZE OF MARKS
Nico Marlet


















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