If
showcasing just one example of of a character design, a 3/4 view is
generally your best option. A 3/4 view doesn't offer many opportunities for
twinning (symmetry) and it also conveys a greater sense of dimension that a
front or side view, particularly if you're presenting a line drawing
without adding shadows. Add natural body and head tilts, variations
in the limbs, fingers, and folds in the fabric, solid structure and
anatomy and an engaging expression, and you'll have created a
character with that elusive quality called "appeal": - Mike
Corriero
http://characterdesignnotes.blogspot.com/2011/03/use-of-silhouettes-in-concept-design.html
Dynamic poses using "Line of Action" - Demo
How to Draw interesting poses
Part 1 Symmetry vs. Assymetry - "http://www.youtube.com/watch?v=b1nxf5KQ2Js&feature=related
– starts around 3:05
part 2 – Drawing Poses with Purpose http://www.youtube.com/watch?v=qdfN_9sjDHQ&feature=relmfu
Also found this link useful from Mark Kennedy on DRAWING SHOULDERS


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